Posts Tagged: Videogames

Angry Videogame Players Probably Just Suck At Videogames

"The disturbing imagery or violent themes of videos games like World of Warcraft or Grand Theft Auto are often accused of fostering feelings of aggression in players. But a new study shows hostile behavior is actually linked to gamers’ experiences of failure and frustration during play — not to a game’s violent content."


Madden Mangled

These Broncos were stone-cold stupid. Madden's Awareness rating, as demonstrated by previous installments of this series, is one of the very most potent skill categories. Without it, normally competent players are reduced to total knuckleheads who often don't know what they're doing, what they're supposed to be doing, where the ball is, or whether they're playing a sport at all.

The Broncos' kick returner, Big Walrus, was so completely checked out that I was able to kick the ball and hit him in the ass.

That was not an isolated incident. There were lots and lots of kickoffs in this game, naturally, since I was scoring all the time. [...]


Dots And Blips Celebrated By Mashup Of Blips And Dots

"2013 marks 35 years of video game music (Space Invaders, released in 1978 was the first game to feature a continuous soundtrack). So we took the opportunity to take a look back at some of our favourite examples of video game music and build a 19 track mashup, combining them with some other tracks we love. The tracks used vary from some of the original 8-bit tracks from the Atari, GameBoy, through '90s N64 and PS1 classics, right up to modern day symphonic epics that accompany some of today's blockbuster games." —I am at the point in life where every previous experience or memory is starting to blend together [...]


Can 'Diablo 3' Point Us Toward A Grand Unified Theory of Nerdrage?

Diablo 3, a hack-and-slash role-playing game for the PC published by Blizzard (which also makes World of Warcraft), was released a month and a half ago. There was about a decade’s worth of anticipation from fans of the series who had profoundly nostalgic memories of late nights with Domino’s Pizza and cans of soda and Diablo 1 or 2 and a depressingly short AOL Instant Messenger buddy list.

Within 24 hours of Diablo 3’s May 15 release, about 3.5 million people had bought it, either that day or as a preorder. Many of them have been playing it obsessively since the release. But all is not well, because, [...]


Again With The Pee Game

As far as occupational hazards go there are far worse ones than my personal burden of being the guy who sees a news item about a Sega videogame for the bathroom that is operated by the force of one's micturition and shaking his head in the knowledge that the story is over a year old. So I won't be so quick to dismiss it, especially when one of the games is described thus:

'Battle! Milk From Nose' is a multiplayer game where you compete against the person who last used the urinal. The strength of your urine streams are compared, and translated into milk spraying out [...]


Play "David Cameron Gets Shirty: The Videogame"

"Text-based adventure games are often perceived as a pixelated debacle of trolls, orcs and wizards, testing the patience of the player as they travel down a road stolen from Tolkein’s imagination. However, a little known independent video games developer named Mark Richards, has reinvented the turn based genre by adding the raucous ruling of politics into the mix. He has reconstructed the parliamentary roleplaying that is the Prime Minister’s Questions, into a homemade pixelated game." —Somebody go try this out and let me know how it is.


GTA: Vice City, Duke Nukem 3D Certified Totally Rape-Free

"An editorial on Friday about the Supreme Court’s review of a California law barring the sale or rental of violent video games to minors incorrectly described the content of three games. Grand Theft Auto: Vice City, Postal 2, and Duke Nukem 3D graphically depict many repellent acts. They do not depict rape." What happens when people defend the right of unpleasant speech who have still never walked a mile in Tommy Vercetti's shoes. Still, a counterpoint: "Wait, does getting your money back from a hooker by beating her up count as rape?"


Brands, Hurry Up And Take Advantage Of "Flappy Bird" Mania Before The Next Thing Comes Along!

How about:

• Flappy Board starring Shaun White Sage Kotsenburg, sponsored by Mountain Dew

• Floppy Birdeos (don't let the flying Oreos dunk too long in the milk!)

• Flap Aboard U.S. Airways (the bird would be a plane here)

• Flappy Curd, brought to you by the Wisconsin Milk Marketing Board

• Flappy Goatherd, brought to you by the American Dairy Goat Association

• Nappie Bird, great one for Pampers or other diaper manufacturing concerns

• Chappy Bird, navigate a flying tube of chapstick through damaging cold dry air to get to the lips

• Crappy Turd, excellent for a satire site like The Daily Currant to promote their [...]


A Videogame You Should Play

Last year, a videogame creator named Tim Schafer, who was best known for a handful of games back in the 90s, got about a bazillion dollars on Kickstarter to make another one of those games. And now the game is here! I've been playing it and it is GREAT. Oh man.

So the game is called Broken Age. It is a point-and-click adventure, a very old and now-basically-extinct genre which is more like an interactive comic book than anything else. You click on a spot to make your character go there, you click on another character to talk with them, you click on objects to interact [...]


Arcades: What Were They?

Oh my God, do you remember video arcades? You do? Hahahaha, that was a trick question to see who's old. And it's you! Those of you who don't remember video arcades—and, frankly, the rest of you, who are probably so forgetful at this point that most of this will come as a surprise to you—should take some time to read this article about the life and death of the American arcade.


The Videogame Artiste

I have very little interest in videogames, but I found this article about Jonathan Blow, apparently one of the most innovative and unique figures in the industry, fascinating. It almost makes me want to play something. Almost.


The Only Corporate Release System Worse Than Book Publishing

"I am pretty disappointed in this beta. This book just isn't finished! Man, there was a part in Chapter 3 where every time I turned the page, it was the same page again, over and over and over… I kept having to start over from the beginning, nothing made any sense! The translation seems off, like they're having trouble getting the words right." —The publishing of books could ACTUALLY BE WORSE: they could be published like videogames.


How Not to Be a Publicist

"The Redner Group's official Twitter account posted something you almost never see: an open threat stating that outlets who reviewed Duke Nukem Forever poorly may not receive review copies of games in the future. Anyone who has done this job for any amount of time has suffered through a dry spell after giving a publisher a bad review, but this is the first time the threat of a blacklist has been made public." They've since apologized, but, yow. (via


Videogame Mocks Everything America Stands For

This makes me SICK TO MY STOMACH.

On Oct. 12 Electronic Arts, one of the world's biggest game publishers, is set to release a first-person combat title called Medal of Honor. Developed with advice from elite American special forces, the new game is set during Operation Anaconda, part of the Western war in Afghanistan that followed the Sept. 11 attacks.

So far, so conventional. But in Medal of Honor's online multiplayer mode, in which teams of players battle over the Internet, one side in each match will be the Americans and the other side will play the role of Taliban fighters.


What Was Flappy Bird?

Flappy Bird (2013-2014) was a game for the iPhone which, in the span of perhaps a month, half a year after it was uploaded, rocketed up the charts of the App Store and became The Game of the Moment before being deleted by its creator for reasons that remain unclear. It was a maddeningly difficult challenge in which you played a small bird, cursed to move forward, forced to tap the screen to stay afloat. You existed in a world of pipes: Pipes grew upward from the ground, emerged downward from the heavens, never to meet. Only by drifting through the narrow space between the pipes could you survive.


How Should A Game Be?

Just like every year for at least the past half-decade, 2013 was the GREATEST YEAR EVER for games: the graphics more realistic, the worlds bigger, the narratives more cinematic. Bioshock Infinite and Grand Theft Auto V, the year's two highest-profile releases, won near-universal acclaim from the major games reviewers, and no wonder: with their intricately-detailed worlds and epic, violent stories full of tortured characters and twisting plots, they perfectly fulfilled the current standards for Quality Games.

But for perhaps the first time, much of the criticism these so-called AAA games inevitably received came not from the usual arbiters of moral decay, but from dedicated, engaged gamers. Bioshock was [...]


Who Will Lose Because Of The Crucial 'Halo 4' Demographic?

Will the release of Halo 4 "keep dedicated players from voting"? Um, I hope so?


The Martin Amis Videogame Guide

"It’s a deeply strange artifact: an A4-sized, full color glossy affair, abundantly illustrated with captioned photographs, screen shots, and lavish illustrations of exploding space ships and lunar landscapes. It boasts a perfunctory introduction by Steven Spielberg ('read this book and learn from young Martin’s horrific odyssey round the world’s arcades before you too become a video-junkie'), complete with full-page portrait of the Hollywood Boy Wonder leaning awkwardly against an arcade machine like some sort of geeky, high-waisted Fonz. We’re not even into the text proper, and already its cup runneth over with 100-proof WTF." —Mark O'Connell examines Invasion of the Space Invaders: An Addict’s Guide to Battle Tactics, Big [...]


I Am Waiting For Rockstar Games' "The Artist Is Present"

“You can actually make it to the front. I did it yesterday and it took 5 hours. But once you get to the front, you can stare into her eyes for as long as you want.” —Computer game research professor Pippin Barr discusses his videogame "The Artist Is Present," which "simulates the experience of waiting in line to see contemporary artist Marina Abramović, who held an exhibit at the Museum of Modern Art in New York in 2010" of the same name. It's a funny old world. [Vaguely related]


Best Hype Award: The "Dead Island" Trailer

Deep Silver, the publishers-to-be of the videogame "Dead Island," claimed yesterday that they hadn't yet sold film rights to their as-of-yet unfinished and unreleased product, in development since basically forever, despite reports to the contrary. Here's a working theory about this unusual event (the "Dead Island" trailer: has like 2.5 million views, from the last five days): "My theory: Deep Silver knew Dead Island was in video game purgatory and they needed something to gauge the interest in it to determine if they should shelve it or issue yet another release date. So they came up with this bit of cinematic genius, something that would go viral [...]