Posts Tagged: Blockbusters
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How Should A Game Be?

Just like every year for at least the past half-decade, 2013 was the GREATEST YEAR EVER for games: the graphics more realistic, the worlds bigger, the narratives more cinematic. Bioshock Infinite and Grand Theft Auto V, the year's two highest-profile releases, won near-universal acclaim from the major games reviewers, and no wonder: with their intricately-detailed worlds and epic, violent stories full of tortured characters and twisting plots, they perfectly fulfilled the current standards for Quality Games.

But for perhaps the first time, much of the criticism these so-called AAA games inevitably received came not from the usual arbiters of moral decay, but from dedicated, engaged gamers. Bioshock was [...]

3

Blockbusters

1.

In 1941, almost exactly five months after Hitler had offered to end the war and a few nights before Christmas, a 2,750-pound German bomb fell into a married London couple's wooden kitchen, which was already "flimsy." But the bomb did not explode. Alf Fry and his wife waited four weeks for the bomb to be dug up from the clay, dismantled, and hauled away. But before that, they came to call the bomb "Max."

Max's impotence was both normal and odd. As the war progressed, bombs that large—named, quite literally, blockbusters—were more commonly used by the Royal Air Force in night raids on German military centers along [...]